
Game Art
A selection of some of my professional game art works.


























































Twine game created for the Sant Jordi Jam 2024, done in 5 days.Art, coding and scripts were done by me.Play it here!





























Storyboard and assets for Prize Pass Yahtzee celebration animations.







Concept art for the game:



































Plantgotchi is a random-based pet care game. Choose an egg and take care of your new plantgotchi pet until your pet raises to 40 points of growth. There are 12 possible plantgotchi final forms. Twine coding & art by mePlay the game here.






Destroy your enemies and defend your tower by using your tetromino magic!1st position on “best art” in ESNE Madrid.Results in Ludum Dare 41:
Overall: 25th (4.25 average from 58 ratings)
Fun: 84th (3.991 average from 58 ratings)
Innovation: 32nd (4.232 average from 58 ratings)
Theme: 22nd (4.455 average from 58 ratings)
Graphics: 14th (4.649 average from 59 ratings)
Humor: 193rd (3.648 average from 56 ratings)
Mood: 103rd (3.964 average from 57 ratings)Play the game here.



Lisy just moved to a new house. Everything looks perfect but soon she realises the house is... ENCHANTED! At night the house gets full of ghosts trying to destroy everything and you'll need to keep them apart and fix all the mess!This game was developed for the Global Game Jam 2020, based on the theme "Repair". It got the 1st position on “best art” in Universidad Complutense de Madrid!Play the game here.





Do you think Mortal Komba will be easy? No! The more friends you have, the worse it is! This a challenging game about skipping rope with cute graphics. It gets harder and harder when friends join you and you have to survive to the three strikes! How many jumps will you get? Tell us!Play the game here.


Pinbattle is a cartoony pinball-based duel in which you have to beat your enemy by showing your best tricks on the board!It was developed for Spain Game Devs Jam 2020 - getting 1st place for Art category!Play the game here.






Game UI
A selection of some of my professional game UI designs.









Personal UI & UX figma project


Mockups for a personal project based in a puzzle game. All the screens were made in Figma. UI & UX by me - illustrations are from David Casas and Jordi Villaverde.This project uses libraries, special components with properties, local variables and special setups to make it work.
Figma built-in tool to test mobile screen mockups in different screens.
Figma built-in mother component for iterations and cases.



















Concept Art
A selection of some of my concept art works.





































Illustrations
A selection of some of my illustration works. Hope you enjoy them!













































































































3D Art
A selection on some of my 3D art.



A time ago when dendro characters were lacking in Genshin Impact I decided to go with my own OC. I made some concepts and then I turned her design into 3D thanks to Vroid Studio, which is a vtuber 3D maker.I hope you enjoy Cornelia!

3D model, render and lighting with Blender.



Retexturing of a Vroid Model to make them look like one of my OCs, Andrómeda.
About Me
¡Hola!My name is Natalia, but I'm mostly known as Nat. I'm a 2D/UI artist with 8+ years in the games industry, specializing in mobile games from concept to implementation.Originally from Valladolid and now based in Barcelona -both Spanish cities-, I’m a Fine Arts graduate from the University of Salamanca (2015), though most of my current skills were self-taught - driven always by a constant curiosity for games and illustration.I also enjoy working on game jams and personal creative projects. Hope you enjoy my works!

Current position
I’m working in Voodoo as a Senior 2D Artist.
Known software
Adobe Photoshop, Figma, Unity, Notion, Confluence, Fork, Sourcetree, Spine, Procreate, Aseprite, Adobe After Effects
Work model preference
♥ Hybrid model based in Barcelona
♥ Remote (willing to travel for ocassional onsites)
Preferred roles
♥ Senior (game) 2D artist
♥ Senior UI artist
♥ Principal 2D artist
♥ Principal UI artist
♥ Lead 2D Artist
Language skills
♥ Spanish (native language)
♥ English (professional proficiency)
♥ French (basic proficiency)
♥ Catalan (basic proficiency)
I’m a game artist with a passion for creating meaningful, high-quality projects. Working across a variety of challenging roles has made me a fast, proactive learner with a strong sense of the full art pipeline—thanks to close collaboration with multidisciplinary teams.I value not just the creative process and seeing players enjoy the final result, but also being part of inclusive, supportive work environments that encourage both personal and professional growth through open and assertive communication!In my spare time, I love developing original characters, game ideas, and stories, as well as sharing fanart and participating in game jams to explore new creative concepts 💞😌Over the years, I’ve worked with clients locally and internationally, from game studios and mobile apps to publishing studios and commercial brands.In December 2023 at Scopely, I have been awarded as Scopelean Of The Year, an award given to those scopeleans who made a great impact in the company!
Game portfolio timeline
My game portfolio timeline is the following:-"Paper.io 2", Voodoo, 2025
-Casual unnanounced game project, Voodoo, 2025 (cancelled)
-“Montblanc”, for Sant Jordi Jam, 2024
-“Dice With Buddies!” by Scopely, 2021-2025
-“Yahtzee With Buddies!” by Scopely, 2021-2025
-“Clicker Cats” by Platonic Games, 2022 (withdrawn from stores)
-“Monkey Roll” by Platonic Games, 2020 (withdrawn from stores)
-“Sweet Sins 2” by Platonic Games, 2020
-“Pinbattle”, for Spain Game Devs Jam, 2020. 1st position on “best art”.
-“Repawr”, for Global Game Jam, 2020. 1st position on “best art” in UCM.
-“A Tale At The Bonfire”, 2019. Personal project.
-“Plantgotchi”, 2019. Personal project.
-“Tetratower” for Ludum Dare, 2018. 1st position on “best art” in ESNE Madrid.
-“Exploring the caves”, 2019. Personal project.
-“Kawaii Kitchen” by Platonic Games, 2018
-“Happy Hop: Kawaii Jump” by Platonic Games, 2018
-“Sailor Cats” by Platonic Games, 2018.
-“Mortal Komba” for Ludum Dare, 2017.
-“Puddi Jump” by Platonic Games, 2017 (withdrawn from stores)
-“S.A.V.E.” by Platonic Games, 2017 (withdrawn from stores)
-“Woobala!”, by Lubiterum, 2016 (cancelled)
-“Mermelada” for GBJam, 2016.
-“Rampage of Technology” for Ludum Dare, 2016.
-“Esther and the fallen star”, for Aventure Jam, 2016. 2nd position on “best visuals” out of 160.
Clients List
Voodoo, Scopely, IndieDevDay, ONCE, AEVI, Platonic Games, Industrias José Luis Blanco, Zeptolab, Moo Games, Lubiterum, Elendow Games, Revista Loop, Universidad de Chile, Huion Tablets, Women In Games Jam, YumeTwins
Please, visit my LinkedIn profile or contact me by email for more info:
Commissions
For personal commissions, they are closed until further notice. I will leave a heads up on my social media when they are available so please, follow me there!For professional inquiries, please check with me beforehand because I may not be able to work quickly due to my full-time job and deadlines may be affected if not asked months in advance.Thanks for checking!If oy enjoy my work, consider supporting me from my Ko-Fi page!
Frequently Asked Questions
Which tools do you use for digital art/illustration?
For my personal work, I use my iPad air (5th generation) + iPencil and the software I use the most is Procreate (but sometimes I use Clip Studio too). At work, I use Adobe Photoshop.Your pronouns?
She/They are ok for me :)How do you use your colors for your drawings?
I honestly don’t know how to explain that because it’s mostly intuition but I guess a good practice is getting references of your fav palettes and study them to get into the loop on how to use within the color theory… sorry for not being that helpful ( ; _ ; )How can I get into games industry like you?
There’s no right answer because there are many ways. I totally reccomend joining to game jams to help your portfolio grow, growing your professional networking by going to game related events and be careful with the job offers - some of them are abusive!Is your work availaible for IA trainings?
Nope, I'm sorry!Can I make a tattoo of your art?
It depends, I would appreciate A LOT if you please ask beforehand to go for a tattoo of any of my artwoks!What are your drawing licenses?
My drawings goes under the CC BY-NC-ND license, that means:Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.NonCommercial — You may not use the material for commercial purposes.NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
You are free to:Share — copy and redistribute the material in any medium or format. The licensor cannot revoke these freedoms as long as you follow the license terms.So, in this way you can help me a lot and would be great if you don’t break any of the previous terms, as most of my personal art is original and nowadays it’s pretty difficult to make a living and being known for that!
This affiliates section serves as a point of recommendation to visit other pages and/or portfolios of my interest of people I know and that I think you should also take a look at :)To participate in this section, the requirement is as follows:-Being mutual in any social network
-Place the banners that I will provide below somewhere on your website (social networks are not valid because they do not have web design editors).It's a nice initiative from the internet of the 2000s that I would love to recover and that you can also do in your web, thank you very much if you participate! :D
Banners from my website:WIP